Taken from the Ludum Dare 28 Game Jam, Moments of Paranoia seeks to give you only one chance to perform an action (the exception here is in dialogue). What we have here is an intense, brief experience, putting us right in the middle of the moment. Brought to us by Double Zero One Zero.
It would be unfair to say that FOC/US is a game about taking pictures. Rather, I feel it appropriate to say that FOC/US is a game that asks all sort of existential questions. Its dialogue is witty, and its characters are sharp. And perhaps most importantly of all, FOC/US asks the player behind the camera to examine himself. Unlike the very small characters that are being spotted with a very, very, very long lens, the player must concern himself with his role in the world around him, not merely as a detective looking for information, but also as a fellow character, being watched by some other lens of sorts. Brought to us by Felix Park.
My initial play-through of The Very Organized Thief was met with both a sense of curiosity and with fear. The moment I began my journey as a thief, scouring the house of some unknown victim, I was overcome with a real and present anxiety. This anxiety was the result of feeling pressure to secure the items I had made a list of, and to do so without being caught.
As I began my thieving, I had many questions: Whose house is this? Why am I robbing them? Why do I have a list of items to procure? Is anyone home? All of these questions swirled through my head at a hundred miles per hour, an indecent speed to properly and sufficiently meet the conviction of each respective question.
The mechanics of The Very Organized Thief were delightful; the gameplay, exciting and unique. The atmosphere crafted by the developers was also extremely well-done. My only complaint would be with regards to the A.I. I found its interaction to be deterministic, and one-dimensional. Even with repeated plays, the character of the returning house owner struck me as irrational, illogical, and unsophisticated. Brought to us by Redefinition Games.
7 Light Years
7 Light-Years is a real departure from the majority of Nicklas Nygren‘s (Nifflas) games that I have played. The concept is that you are moving through light-years – beautifully rendered graphics and atmospheric electronic music accompany the experience – and you must avoid the obstructions in your path. It is extremely difficult. One hit starts it all over, but boy is this a gorgeous experience. Give it a go.
I am a brave knight is a brief, heartfelt look at the progression of one man’s life, observing his childhood, teenage rebellion, success in life, his own experience of fatherhood, and finally, his concluding moments.