Scotch Broom is a surreal assault to the senses and a refreshing take on the detective story. Set in the Emerald City, the game begins with a cold-call from a voice on the other line that states, “There’s been another one”. This is in reference to yet another murder in the greater Seattle area. The… Continue reading Scotch Broom (2019)
WEAVE is shockingly original. Can I say that? From the interactive title screen, I knew this wouldn't be like anything I'd experienced before. And it was not. According to its creator, WEAVE is about "an abstract journey of two characters, who are both trying to cope with a shared event from the past in different ways", and… Continue reading WEAVE (2015)
Briefly experienced but poignantly felt, The Fifth Apartment is a quiet and dark accomplishment, from a seemingly modest source (I don't know who is behind the title) It details the slow churn of an old Belgian woman's move toward death, as her mind and memories begin to deteriorate. The mood of the game is exceptionally executed, as… Continue reading The Fifth Apartment (2015)
Though a brief play, The Last Night is incredible. The game was a submission at Cyberpunk Jam. Its minimalist futurist aesthetic is perfectly executed. Being as I am a fan of games such as Superbrothers: Sword & Sworcery EP and Gods Will Be Watching, I knew immediately that I would appreciate this. I think more than anything, The Last Night… Continue reading The Last Night (2014)
Taking its cues from Hunter S. Thompson, The Sun Does Not Exist is a short, trippy, surrealistic experience. Two men move across the desert in a red convertible. They run out of gas. This is where it begins. Brought to us by Da Neel.
Taken from the Ludum Dare 28 Game Jam, Moments of Paranoia seeks to give you only one chance to perform an action (the exception here is in dialogue). What we have here is an intense, brief experience, putting us right in the middle of the moment. Brought to us by Double Zero One Zero.
It would be unfair to say that FOC/US is a game about taking pictures. Rather, I feel it appropriate to say that FOC/US is a game that asks all sort of existential questions. Its dialogue is witty, and its characters are sharp. And perhaps most importantly of all, FOC/US asks the player behind the camera to examine… Continue reading FOC/US (2013)