Patient # (2013)

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Created during the Vancouver’s Full Indie 48-hour game jam, Patient # is a brief dialogue-driven game taking a novel approach to how choices are made. Dialogue options are presented visually, floating through the room and around the subject, apparently reacting to the course of the conversation. Furthermore, the responses made available depend on the emotional state of the patient with which you are engaging. It’s a neat idea.

Jesse Davidge is responsible for the artwork of this game, and I must say, it is certainly striking. The gloomy, darkly shaded patient characters are captivating in their few moments of screen time.

The gameplay is brief, but it’s an interesting and thoughtful experience.

I am looking forward to what is to come from Silverstring Media.

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